
The "Ninth" bit indicates that we are exploring the world after 8 previous civilizations have risen and fallen. That is to say that it is set on our Earth, but so far into the future as to have become completely unrecognizable. The game (CRPG and traditional RPG both) takes place in the Ninth World, which is basically the setting of the Book of the New Sun. I bought it solely on the merit that Tides of Numenera was going to be set in that setting. I'm not hugely familiar with Numenera, but I do know that it is a new setting created by Monte Cook, and I do have the RPG. So it is with high expectations that I step into the world of Numenera. How many other stories have had us help an alleyway give birth? How many other stories have allowed us to partake in a conversation from three different perspectives (Deionarra, the Practical Incarnation and the current Nameless One)? To talk with a weaponsmith for entropy to use our own mummified arm as a weapon while wearing our guts as a bracelet or for that matter to participate in our own vivisection? Where it shone, though, and where it still shines bright is the writing. While the gameplay of PS:T was far from stellar, I never had any problems with it. As soon as I saw that this was going to be a spiritual successor to Planescape: Torment I was all over it. Torment: Tides of Numenera was either the first or the second thing I ever backed on Kickstarter.


The time has finally come to sink my teeth into this, the spiritual successor to what I consider to be one of the best written CRPGs ever made.
